As UX practitioners, we tend to present user-centered design based on our education and experience, but we don’t deliver any supporting documentation to help our partners (product managers, project managers, development and IT teams, etc.) understand our rationale.

Based on conversations with colleagues, I thought it could be useful to comb through some of my favorite UX and usability articles to quickly cite authoritative research to bolster our deliverables.

I’ve also listed some of the podcasts, interaction tools, blogs and other miscellaneous resources I use to produce work and stay inspired.

The Basics


Content & Copywriting

Form Fields

Images, Pictures & Symbols

Interactions & Gestures

Search & Navigation


  • UIE Brainsparks – User Interface Engineering’s podcast about all things experience design

  • Giant Robots Smashing Into Other Giant Robots– It’s aimed more at a product manager / developer base, but has great talks about the holistic lifecycle of the roles and processes that go in to making a feature roll-out actually happen. Great to have that well-rounded insight as we work with partners to develop, QA, test, assess, market, etc. products.

  • 99% Invisible – More inspirational than educational from a teaching / lecture perspective, but has a lot to do with the history and significance of architecture and graphic design.


Interaction / Prototyping Tools

  • Sketch (Mac only) – It’s great out of the box, and even better when you use some of the available plugins. It’s like a way cheaper version of Photoshop for folks who just need to create UI designs. Love the ability to create storyboards and mirror directly to iOS devices. Go-to visual design tool for freelance projects.

  • Framer.js – Requires a lot of knowledge about coding, but once you have the basics down, you can create amazingly interactive prototypes. Create visuals in Sketch, import and associate interactions. Mirroring to devices allows you the ability to quickly test on actual devices.

  • Axure – Great for creating adaptive wireframes and high-fidelity visual design, but requires a pretty significant learning process and it’s still a little dense when you’re trying to create working prototypes. Still my go-to tool in the corporate workplace and – I think – the best tool for low-fidelity wireframes and concepts.

  • InVision – Design in Sketch, then export visuals to InVision to associate transitions to static images. A little bit of a learning curve but much faster to stand up a sharp prototype than Framer.js.

  • XCode – Exclusively for iOS app development, it’s complicated but hours of familiarizing yourself with the tool will result in the ability to publish an actual, working app with more utility than a prototype and you get a better insight into actual app development which is a totally different animal than prototyping.

Interaction Examples